











Toll of the River - Daggerheart One-shot
Toll of the River is a complete folk horror one-shot adventure for Daggerheart, designed for 3–5 players and a GM. Perfect as a standalone session or as a drop-in arc for an ongoing campaign, it blends atmospheric storytelling with tense bargains, haunting environments, and a climactic solo boss battle.
Inside you’ll find:
A full 5-act adventure spanning village intrigue, marshland traversal, sunken shrines, and the Cathedral of the Maw.
Unique environments built for custom gameplay, including:
• The Endless Marshes – an endless, sprawling
• The Ledger Wall – a psychological trial etched with the names of debtors.Custom adversaries like River Eels, Thorned Carp Swarms, Wharf Lurkers, and the monstrous Bramble Maw himself, each with mechanics inspired by Daggerheart’s SRD.
The Binding Rite, a high-stakes ritual event that can weaken or seal Bramble Maw, but only at terrible cost.
Alternative endings that hinge on player choices: slay, bind, serve, or bargain with the Maw.
Session Zero & Death options, including new bargain-driven mechanics that let PCs make fateful deals at the edge of death.
Expanding the Campaign guidance, showing how Bramble Maw’s influence, bargains, and corruption can ripple outward into your world.
This one-shot is dripping with folk horror atmosphere — fog-choked rivers, fungal corruption, and the suffocating weight of bargains made in desperation. Whether your players fight to free Greymoor or sell their souls for survival, the river always remembers.
Format: 60+ pages, print-ready PDF.
System: Daggerheart (Darrington Press)
Playtime: 1–3 sessions
“Stronger debts deserve stronger teeth.”
Toll of the River is a complete folk horror one-shot adventure for Daggerheart, designed for 3–5 players and a GM. Perfect as a standalone session or as a drop-in arc for an ongoing campaign, it blends atmospheric storytelling with tense bargains, haunting environments, and a climactic solo boss battle.
Inside you’ll find:
A full 5-act adventure spanning village intrigue, marshland traversal, sunken shrines, and the Cathedral of the Maw.
Unique environments built for custom gameplay, including:
• The Endless Marshes – an endless, sprawling
• The Ledger Wall – a psychological trial etched with the names of debtors.Custom adversaries like River Eels, Thorned Carp Swarms, Wharf Lurkers, and the monstrous Bramble Maw himself, each with mechanics inspired by Daggerheart’s SRD.
The Binding Rite, a high-stakes ritual event that can weaken or seal Bramble Maw, but only at terrible cost.
Alternative endings that hinge on player choices: slay, bind, serve, or bargain with the Maw.
Session Zero & Death options, including new bargain-driven mechanics that let PCs make fateful deals at the edge of death.
Expanding the Campaign guidance, showing how Bramble Maw’s influence, bargains, and corruption can ripple outward into your world.
This one-shot is dripping with folk horror atmosphere — fog-choked rivers, fungal corruption, and the suffocating weight of bargains made in desperation. Whether your players fight to free Greymoor or sell their souls for survival, the river always remembers.
Format: 60+ pages, print-ready PDF.
System: Daggerheart (Darrington Press)
Playtime: 1–3 sessions
“Stronger debts deserve stronger teeth.”